I4C Studio builds developer tools, AI-native products, and playful experiments. Everything below is designed, built, and shipped in-house.
The quantum-inspired keyring for AI-era development.
A secret and credential manager built for developers and AI agents — CLI, MCP integration, tunneling, teleportation, and entanglement. Secure by default, installable via Homebrew.
Linux gaming, decoded.
A desktop app that unifies Steam, Heroic, and Lutris libraries with a visual Gamescope command builder, MangoHud editor, Proton/Wine management, save backups, and a game-fixes database.
Minecraft server ops, without the terminal.
A Tauri v2 desktop app for running Minecraft servers — a native Rust binary with Simple mode (its own vanilla server, no containers) and Advanced mode driving Podman or Docker.
The command center Alienware never shipped for Linux
Thermal daemon and Qt command center for the Alienware m18 — custom fan curves, game-aware power profiles, and AlienFX lighting through the native kernel driver.
Experiments and upcoming releases.
Ground rules for your AI agents.
A visual studio for building the instruction files that drive AI agents — assemble battle-tested blocks into a CLAUDE.md, AGENTS.md, .cursor/rules, or system prompt.
A game about connecting ideas.
An AI-powered synthesis game: connect data shards with bridging concepts, scored by semantic similarity. Tier progression, lore, and a Schema Terminal.
A stealth-horror game about tending the dead.
A Thief-like stealth-horror game built in Godot. Play the corpse-warden of a Victorian institution where the dead don't always stay put. PSX-era aesthetic.