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A stealth-horror game about tending the dead.
Deathbell blends immersive-sim stealth with slow-burn horror: you work the night shift as corpse-warden of a Victorian institution, guided by sound, shadow, and the bells tied to the dead. Built in Godot with a deliberate PSX-era look.
Thief-style light-and-sound stealth systems
Victorian corpse-warden setting with bell-driven mechanics
PSX-era retro 3D aesthetic in Godot 4.5
The studio agent helped architect this system β ask it anything.